Friday, September 17, 2010

Final Fantasy XIV Open Beta Impressions

Been a while since I posted on my blog, but figured I would give it a go. I am also writing from within Word and posting to Blogger, so we'll see if this actually works!

I figured since I have been putting some time into trying out the open beta for Final Fantasy XIV, I would leave a few of my impressions before the retail game goes live.

If you didn't already know, Final Fantasy XIV is the second MMO in the series, the first being Final Fantasy XI. While I tried out XI a couple of times, I could never really get into it. The game seemed too punishing for casual players or people who like to do lots of solo content while looking for friends (or strangers) to play with. XIV does much to alleviate that problem with the guildleve system, which is basically a quest hub that allows you to specify the number of players that will be participating in a given quest, and the challenge is adjusted accordingly. After a leve is initiated, the player is pointed in the direction of his/her objectives and must perform various tasks, such as defeating monsters, protecting individuals, or acquire materials for crafting within a thirty minute period of time.

I was happy to see that this quest system has departed a bit from the formula that has been well formulated since the inception of World of Warcraft, and during the course of a leve the music amps up and gives a feeling of some urgency to the game, which is a nice touch.

Speaking of music, and graphics as well, Final Fantasy XIV is gorgeous. While it will bring most computers to their metaphorical knees on high settings, even the lower settings still appeal to the eye and imagination. A bit of forum research has revealed that the game should run better on retail release, but we'll have to wait and find out.

Aside from leves, there are main storyline quests, which are the best I have seen in an MMO. At least in the beginning of the game, you are presented with glorious voice-acted motion-captured in-game cutscenes in which your newly made character partakes. Whether Hyur, Taru, or one of the game's three other races, you have a choice of three starting areas to choose from, and any combination of classes is made available to you from the get-go. The class system is entirely dependent on what you are holding in your main hand, so if you are holding a bow you will be working on the archer class, if you are holding a blacksmithing hammer you will be able to craft armor and weapons, or if you possess a staff you can dabble in the arts of magic. Anything is possible for a single character in this game, which is a great idea.

I do have a couple of gripes with the game, but mostly it revolves around bugs and interface issues that remain to be ironed out. For someone who traditionally uses the mouse/keyboard format for any PC games, myself included, FFXIV has yet to include hardware mouse support, and the user interface forces the player to go through layers of menus to get to their journals and inventory screens. Additionally, the UI is a bit laggy, but even that has improved over the past week or so. Square-Enix has promised hardware mouse support, and I hope they will grant the user more keybinding options so that things can be done like binding the "j" key to the journal pane and the "c" key to the character pane, etc.

Despite the problems, I found myself really enjoying Final Fantasy XIV when I wasn't expecting too. I had to give it time and pay attention to what was going on in order to understand what the hell I was doing, but that is a nice change of pace from the commonplace MMO dynamic. I may not purchase the game on launch (since I need a job), but I think it will be a pretty solid experience a couple of months in.

Wednesday, May 19, 2010

Rest in Peace

I just learned today from one of my former geology 211 students that another student of mine from the same quarter got into a fatal car accident near Spokane over spring break.  The least I can do is acknowledge that he was a bright student, and a great person.

Rest in peace, Sammy Alurfali.

Sunday, May 9, 2010

A Game of Thrones and a Clash of Kings Review

When I first hear about the A Song of Ice and Fire Saga I felt little to no interest in George R.R. Martin's epic series.  But, of course, that was before I actually read any of the books, and now I have been sucked into the world of political intrigue, betrayal, heroism, and subtle mysticism.  Not only that, but I also had to pick of the LCG (living card game) based on the series, but I'll get to that in a future review.

I have already powered my way through the first two novels, which could be aptly labeled as tomes for their size.  A Game of Thrones, the first novel, focuses primarily on the various members of the Stark family, a hard, honest people who inhabit the keep and lands of Winterfell in the north of Westeros, the small continent which is the primary setting for the novels.  Each chapter is told from a different character's perspective, which is an excellent story-telling device and I can't imagine these books any other way.  From the start the six children of Eddard (the lord of Winterfell) Stark find a direwolf mother dead, having been locked in a deathly embrace with a stag.  They discover six pups, which they adopt and remain loyal to their children throughout the course of the books.

Soon enough, Lord Eddard's king and old friend, Robert Baratheon, arrive at Winterfell to ask Eddard to become the Hand of the King, who basically does all the hard work, which Eddard is forced to begrudgingly accept.  A secondary storyline focuses on Daenerys, the daughter of the old king who was rebelled against by Robert and friends, who has been exiled overseas with her brother on a vast, arid continent.  As the book progresses, the importance of her role continues to grow, and although her storyline often felt almost jarring in its difference from the events in Westeros, it was still a welcome dialogue with interesting occurrences.

From this point forward the plot twists and turns in intriguing and sometimes unexpected directions, bringing the reader to truly care about the fate of the plethora of characters, regardless of whether they are good, evil, or somewhere in between. I don't really want to give away too much more of the plot because I feel it would spoil a lot of the surprises for a first-time reader.  I absolutely recommend reading A Game of Thrones.  I think it is one of the most fantastic and well-written pieces of literature I have ever read, which nearly anyone could find some part to enjoy.  If you like intrigue, action, love, hate, and everything else in a book, this is the series for you!

I would also like to make a few comments on A Clash of Kings, the second book in George R.R. Martin's series.  This novel introduces a couple of new perspectives from which the narrative is driven, those being the characters Davos and Theon.  Davos is an old corsair turned loyalist who brings into focus the events surrounding Stannis Baratheon, Robert Baratheon's brother.  Theon Greyjoy is a young man of age with the eldest Stark, Robb, who is also a ward of the Starks, and his narrative focuses on his return to his father on the island of Pyke.

I also managed to plow through A Clash of Kings quickly, but I found the plot twists to be a little less intriguing than in the first novel, but it had more than enough interesting parts to carry on a fantastic storyline, and I was definitely left eager for the next novel,  A Storm of Swords, which I am already several hundred pages in.

I love these books and I just wanted to give a shout out to my graduate student compatriot, Joe, for introducing me to the series!

Wednesday, April 28, 2010

Quick Review: Stranger in a Strange Land

My interest in Robert A. Heinlein really began with reading The Moon is a Harsh Mistress, which I thoroughly enjoyed for its creative voice and interesting, relatively conflict-free plot. Stranger in a Strange Land is very similar, and yet very different. The plot is a sort of coming-of-age story, but told in a very different way. Michael Valentine Smith, or Mike, was the first and only human born on Mars and raised by Martians. After being brought to Earth, he must learn what it is to be human, and at the same time humans must learn what it means to be Martian.

One of the most important concepts, grokking, seems very simple at the beginning of the story, and yet has endless layers of complexity by the end. By grokking something, one has a complete understanding of it, but there is all so much more to it. With only a set of Martian morals and understanding, Mike begins to grok the world, friendships, and love, evolving from a seemingly child-like adult to a courteous and charismatic leader.

Despite his state, the reader can always empathize with Mike and the people he cares about, and I felt as though I were with them in the story, listening to their casual, witty banter, and going through all of the hard growing pains that each individual experiences. In a way, reading Stranger in a Strange Land made me see things differently and I wish that everyone would do the same. Robert A. Heinlein crafted an optimistic, yet bitter-sweet tale that speaks to the heart of what it means to be human, which is the best and worst thing that can happen to all of us.

It isn't so much the plot that makes this book special, but the underlying messages it conveys. Some of the dialogue doesn't necessarily hold up with today's conventions, dating the story a bit, but the heart of it holds up to modern society relatively well for a book that is over 40 years young.

With that, I look forward to reading more by Robert A. Heinlein in the future, with my next stop being Starship Troopers.

Tuesday, April 20, 2010

Quick Review: Carrion Comfort

About a month ago I finished Carrion Comfort, by Dan Simmons, which was quite an enjoyable read. Since then, I have read two other books, hence the "quick review" part of the title.

I've always loved Dan Simmons as an author, and my favorite of his works are by far the Hyperion saga and The Terror, two very different settings and genres. Carrion Comfort is much closer to the The Terror, genre-wise, in that it is a suspenseful and sometimes horrific novel. All similarity ends there, though, as Carrion Comfort takes place in a contemporary setting, well, 1980's, and centers on a group of people who have a powerful influence on the minds of others, essentially feeding off of turmoil, and those who fight against them. The book coins the term "mind vampires" for the depraved villains of the story.

I found the book to be quite gripping and well-written, but at times I felt my interest waning in certain plot points, with the middle part of the book in particular. The central portion takes place mainly in an area of Philadelphia known as Germantown and I found some of the character interaction to be a little artificial, and felt that this act dragged on for a little too long. The opening and closing acts of the story were hard to put down with a rapidly moving plot forcing characters into situations that were hard to get out of. Saul, a holocaust survivor, has a particularly interesting story in his never-ending quest to find the Oberst, a Nazi who had forced control over him when he was in Chelmno, an extermination camp during WWII.

Overall, Carrion Comfort provided an excellent read and I would recommend it to anyone interested in a well-written horror book, but I would still hand The Terror to someone first.

Thursday, March 11, 2010

The Verdict

Well, I decided to pick up Final Fantasy XIII. I realized that I haven't gotten ahold of a good old fashioned RPG in a long time and that I was quite eager to see how this newest installment turns out. This isn't a full game review, since I only got it a few days ago and it will probably take me a few months to explore all of the newest installment in the Final Fantasy franchise, but I wanted to leave a few brief impressions.

At about eight hours into Final Fantasy XIII, a mere scratch on the surface, I have really enjoyed what I have seen and played. It is one of the most beautiful games to date, with characters so detailed that you'll be wondering the entire time whether they have been pre-rendered or are in-game. In fact, the game does quite a good job of blending the two seamlessly. Gone are the days of beautiful cutscenes outshining crappy in-game graphics, ala Final Fantasy VII, and we have at last achieved a point where every moment of dialogue is astonishing to look at.

The dialogue itself can be a bit questionable, but so far the story has progressed interestingly enough. The character that sets me the most on edge is the upbeat, high-voiced, semi-Australian accented Vanille, but I have grown used to her character and even smile or laugh at her comments from time to time. My favorite character so far has to be Sazh, the big-haired gun-totting badass who has been dragged along with the main protagonist, Lightning, in her effort to rescue her sister Serah from a cursed life. Serah's fiancee, Snow, is another rather fun character who has some potential for growth in his feud with Lightning. And let's not forget Hope, the coming-of-age kid who has become Lightning's protege.

I have yet to see all of the party members in action, and the story has really just begun. Without giving too much away, the plot has done an excellent job of blurring the line on what forces are good or evil, although I have the niggling feeling that the guys who looks like pope Ratzinger-Palpatine may be of the villainous disposition.

What I really wanted to mention is the battle system. So far it has steadily evolved and grown in complexity, introducing concepts both old and new to the series in a turn-based/real-time blend of action. While I enjoyed the real-time elements in XII, I feel like there's a lot more strategy and control to be had here. The Paradigm system is an interesting concept that allows you to shift your party's class in the midst of battle, whether you want someone to heal, protect, or wail on your opponents. From what I have seen so far, you only control the leader of your party, but the action is so fast and intense this is a welcome aspect. The further I have gotten, the more strategy I have had to use between choosing the skills I want to do and swapping paradigms. And finally, the chain system from Final Fantasy XII is expanded on, allowing you to "stagger" an enemy, which becomes an essential strategy for beating battles quickly and efficiently. If I were to put a score on the battle system, I'd give it two thumbs, 4 stars, or whatever else you can imagine.

I've read that alot of people are troubled by the linear progression in the first chunk of the game, but it really hasn't bothered me. While you don't get much choice in where to go you still get choices in what skills to work towards and what weapons you want to upgrade. The steady introduction of new concepts prevents the game from getting too confusing or stale, and has really forced me to look at things I rarely did in previous Final Fantasy installments, such as certain spells and debuffs.

With so much to go, such as acquiring the full party, all of the summonables (Eidolons), exploring the cavernous world of Cocoon and its feared sister world, Pulse, I eagerly await the coming dozens of hours with relish.

Thursday, March 4, 2010

March Game Madness

When looking at the roster of games coming out this month I have to ask... REALLY!? All of these games are coming out THIS month? To name a few we have:

Final Fantasy XIII
God of War III
Battlefield: Bad Company 2
Dawn of War 2: Chaos Rising
Dragon Age: Awakening

The other question I have to ask is... which one should I get? Obviously my pockets are not filled with money. Nor are they made of them.